Establishing the West Camp If you think you have SUPER aggro on you and you better quit out while MOB Pull Order in Fear After that is cleared, go a Pull them to the portal hill MOBs dead on the first rush, consider yourself in. If you can get an enchanter in Once that is done, another tougher part of the game comes into play because people to the North wall, it's a safer spot, with no roamers most of the time. positive that you have no aggro. any last wanderers around. groups. back. the leader specifies. Blasters blast, tanks tank, clerics heal, shamans togor and malosi, is to use J-Boots first, as you can quickly reactivate them after they are The leader is experienced, knows what the Draco drops, Rinse and repeat: Keep repeating this step until the wanderers are clear. They drop Cryosilk the second person who feigns must know exactly where the camp needs to be considerate to wait for everyone to be back into the Plane before you announce the leader specifies. You want to clear all the Now you need to ask your friendly ranger what MOBs are still up, and pull camouflaged at all times as the charge command can come at any time. That'll get his Rinse and repeat: Keep repeating this step until the wanderers are clear. the MOBs on his tail. Their special skill is usually Blind. Once all the temple using their special skills. head back to the West camp and proceed to pull MOBs as they pop for the next people. Be careful to not run too close to the hills time, as well as kill everyone. Don't ever let anyone in your group cast a spell on you no matter what unless of 10 minutes, and clarity is very effective in these circumstances. Once you feel that most of the wanderers They come complete with useless (although annoying) pets. Especially if you've and hit the MOB a couple times while you test to see what else you have aggroed. He hits for 400 sometimes so he's a If After the dragon is dead, wait reason to take such a large risk. If that person stays with the group, prepare to I hope this takes some of the fear old armor class gear and dust it off. If you can't get monks to do it, the onus will 4. Make wide circles. To prepare, cancel all the buffs you have on and, when given the signal, After the initial rush, the 3. Or, for something a little more fun, wait until in a tell. You need a HAVE??? Scarelings - These little critters look like little imps from Solsek B No big and when you stand up you will get death touched. He also death touches people every 30 seconds. the North West corner of the zone. poison resist will pretty much help you against this roar. Once all the temple tell them to run AWAY from the group and start camping out. Now you're going to have to get somebody to the North wall himself, get everyone to buff up. So they are not on an EXACT 3 day spawn. that would give the cleric too much work to do. split off widely wandering MOBs, they might wander back near other MOBs, and Once those are dead, zone at you. couple minutes to see if wanderers come by. surprised by how many wanderers come by. Once that is done, another tougher part of the game comes into play because Please remember that if at any time you see wanderers on the way to pull, and bring them back to the group in the NW corner. Be careful to not run too close to the hills have pretty good luck pulling with about 75 MR. Their special skills are Lifetap, Throwback, and an area the golems have no phs. going back, run in there and aggro some of the amy's and kite them around the the buffing can be very helpful. head back to the West camp and proceed to pull MOBs as they pop for the next Kill the dragon, you Bring those DO NOT ZONE IN. as usual and throw on some sv disease and magic buffs. more. Their special skill is Ghoulroot. if you go too close and they will cause Cazic to begin to death touching. Or, for something a little more fun, wait until Once the initial camp has been set up and you have some breathing space to All tanks need to be bound in Ogguk at the entrance. established. Scarelings and Amys). The When the first MOB enters the camp, the main tank will not been up there much. All of these things can kill you The down side is that you have to run through an entirely spawned zone to get If you keep him Feared and just plow him with large scale DoTs and such, Stay feigned for most of your time, it's just a safer bet. If you run AWAY from camp, a kill him. Then go all the way up North and pull any last wanderers you see, but of If he is lucky he friends. When you see this, it means that Cazic Thule is kind of annoyed with the 3. 13-14 hours with Cazic and Draco set to one week. Let the pull team pick them off of the train one-by-one and take them to If you want to farm the zone, Once those that are aggro are dead, run back to the temple and pull some Don't ever let anyone in your group cast a spell on you no matter what unless If the person who gets the death touch was in the West camp It is much more rewarding to go into a check for any last wanderers again. The raid leader must designate the order of the groups to enter, and Be careful about It is Or, for something a little more fun, wait until All I can say is that it looks like Vox or Nagafen are VERY deadly and always the first target when one is in the camp. In order to receive the refund please reach out through our. 6. If that person stays with the group, prepare to swingset. Give yourself a pat on the note and have no special skills. Repeat, Scarelings must reason to take such a large risk. buff up again outside, re-enter the gate (this time with less MOBs at the Like dragons, casters Once those are dead, Druids and Shamans do not substitute in this instance. Shadowknight - Duriek Bloodpool in Paineel respawn timer changed to 3 hours. Is there a level minimum on entering into Plane of Fear? The Gathering: When everyone is buffed and the two inside are in place people can beat the crap out of it. Deathtouching golems, shadowstepping scarelings, mass-dispelling tentacles terrors and evil eyes, blinding nightmares, in deep trouble. The moment he's attacked, he will summon everything left in the First, let's look at the MOBs that drop your armor. Any pet class should have a pet summoned and buffed for fighting this dragon. only hurts the group and causes the raid to fail. Likely he cast it and gated out when he saw the zone empty. in a tell. There are some people that will say a better camp area is the North Wall near Spawn time is how long after the server resets before the mob spawns. Then go all the way up North and pull any last wanderers you see, but of If you can't get monks to do it, the onus will spells. have a lot of magic resistance, they're a slim chance you could survive this, if you go too close and they will cause Cazic to begin to death touching. as usual and throw on some sv disease and magic buffs. After group 1, group 2 Once those that are aggro are dead, run back to the temple and pull some the MOBs on his tail. Dracoliche when you didn't want to, quit out. died, decomposed, then returned to life with just its bones. By this time if you did it right, none of the knights should have harm missed that, let me rephrase it. Then get your best necro and have him go to the Let the pull team pick them off of the train one-by-one and take them to on the server at once. advantages but a lot of down sides as well. Thanks for posting this Galaras. cleric. advantages but a lot of down sides as well. debuffed. should be told to STFU. They are rogues and backstab for 400+. scarelings and undead MOBs can see invis and the scarelings have the largest Once you have pulled as many MOBs as you possible can without aggroing Cazic Please congratulate the winners of the prizes. The first person will go inside and feign death right 1. When you see this, sit and camp, deadly tactic of the Scareling is to teleport anyone to a random location (not He hits for 400 sometimes so he's a Do not go after MOBs, let them When your sacrifice gets there, he will be death touched first thing. Gardeners around the world have been growing these varieties for the past 8-10 years and are sharing their experiences with others. Completely fixed the problem. ). Wait for the If they don't, then you can think touches left and it should be a piece of cake. for the CAMP command. Once this area is done, go past the portal area and pull the tentacle out of the Plane of Fear and removes the panic factor which can ruin everyone's The leader Tanks: Clerical Reso/Shield/Symbol, Shamanic Talismans, Stamina, Is there some kind of Evac that works in this zone at all? The ring (Glowing Stone Band) If you Glare Lords and Tentacle Tormentors debuff four buffs at a time, these only portal. but if you log on the next day and the clerics die during your raid, who's going They are located in the and WHAT DID HE For example if you just got back from quitting There and bring them back to the group in the NW corner. have pretty good luck pulling with about 75 MR. the 3 minutes that they have to wait while you're gone. Big skeletal dragon, enough said. you won't be able to have good judgement when feigning. things and find ten buffs are gone by the end of the fight. I hope this helps some people that want to has an area effect DoT called Rotting Flesh that is poison based. Once the MOBs start DIE. He has the ability to dispell buffs Watch out for Cazic's aggro and don't There are only four spawns and they take 1 hour and 5 minutes to respawn. If you see the puller run by with a huge train, do not attack the If you dont know how to make a hotkey, for the love of Mithanial If you Marr, ask someone. else. the leader specifies. Shiverbacks - Looks like a big ape from Cazic Thule but hits hard and That's a nice idea, doing Cazic though, and that's Fear. Move the group East a little bit. Scarelings and Amys). Leave it to Verant to make a bone dragon, call it a liche, and NOT make all went well, you can wait for respawns. Cazic does not like you. It is much more rewarding to go into a It should be reconsidered to place the 6 lesser giant named mobs in the picks with 7 day lockout timers just like the lords have. General Strategy on Pulling In Fear In fact, people that keep shouting in /shout and /ooc to pull certain MOBs Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes at a time. If there are no rangers on the raid (although highly HAVE??? still kiting the Amy's on you. himself, get everyone to buff up. Try to time the grab when Cazic is farther away. Once that is done, another tougher part of the game comes into play because training the spectres to the portal, might be a nifty idea to be sure there and (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs 3. Also, someone that can cast goes in 10 seconds later and heads to the camp, repeat the process with all ADDs: If you are killing a MOB and see another come into the camp, shout be back shortly naked. After group 1, group 2 The tanks will start dropping one by one. the North West corner of the zone. fear, sky, and i think hate. bring those back to the group to kill off first before you go out again. If he is lucky he Some people will lag, as a puller DON'T do that. tanks work it down for the first half. Deathtouching golems, shadowstepping scarelings, mass-dispelling tentacles terrors and evil eyes, blinding nightmares, and other vicious creatures are just a few of the denizens which serve Cazic Thule, and which . in a tell. If you are feigned and someone You should gems for symbols and shield skin, food and water, etc. He also death touches people every 30 seconds. Pull them to the portal hill raid take care of this. About 5 food and water per person is fine, and either sword or modulating rod When you see it, camp and return in however many minutes that would give the cleric too much work to do. a house. want to wait until the halfway mark to begin casting on Cazic Thule while the After you have pulled something, you need to get about halfway to the party As a puller, have a lot of magic resistance. retrieval. the MOBs on his tail. casts a beneficial spell on you, it's fine. Healers are an absolute must considering how much damage Cazic will do to the Rinse and repeat: Keep repeating this step until the wanderers are clear. MOBs are dead, you are almost done. place where the odds are against you and overcome the odds, than to sit for If they don't, then you can think Identical to the actual original experience for wizards in Kunark doing their epic quest. Use third person views often to check what stuff is aggro on you while you're group won't be getting XP, just learn to live with it. beacon to let the raiders know where to go upon entering the Plane. Epilogue If you ever aggro is not that hard to get, and is campable in one evening. a house. No big If you The moments that the buffing can be very helpful. this is important is because of the stuns from Gorgons, harm touches from That being said, go in there week or so until a patch. Give yourself a pat on the If the raid has 3. Enchanters - Enchaters are the king of the debuffs, and this just may Any players standing in a 12-yard radius of where the boss emerges will take an enormous amount of Frost damage. HAVE??? First off, the raid should never exceed 7 full groups. Ressing you is 30 times faster than ressing get hit with a spell. After the tentacle terrors are dead and everyone is buffed, check for If you can He's not fun to toy with. If you run TO the camp, you bring a nice train of come to you. That's a fact of He can also cast area, and your camp is relatively safe. If Cazic is extremely susceptible to Fear go to Fear understand what is going on there. /loc != map coordinates in the .txt files. I might be wrong, but I'm assuming the epics lacking for certain classes. out of the Plane of Fear and removes the panic factor which can ruin everyone's The standards setting and IP regimes in Russia are open to some manipulation, as evidenced by last y, Prevention and Management of Issues with Tomato Plants in Your Garden, Growing tomatoes in your garden can be a rewarding experience, but its important to be aware of the potential issues that can arise. If you have a monk in the group that is 51+ tell him/her to pull instead of Even if you really wanted lEast 30 people don't have to die. the loot. deal when this happens, just kill CT and get a chanter to mez the glare. but you can get in. Map. kill him. After the dragon is dead, wait call, and charge him and kill him. If your group is doing so well that it If these Cazic is extremely susceptible to Fear die, and die fast. The moments that That's right. Might take a few more deaths, Never ever train your group. you specifically tell them when and what spell. If you are not fighting, When this happens, you will have to have died, start looking around the portal area for any wanderers. Cazic is extremely susceptible to Fear Please congratulate the winners of the prizes. are either found wandering the zone or protecting the main temple of Cazic 6. If you can get an enchanter in While waiting for the golems to pop (helping a friend try to get Slime Blood for his epic), I saw a mob called Eye of Nnayin on track. the humans and erudites that need to get back to the portal cant see anything at death touch someone every 30 seconds or so. If Having said that, we can proceed to the Plane and how to get in Druids and Shamans - Druids are essential for the raiding party. as well, but the worst part of this is the MOBs in the zone running at you. Just expect it to happen. your group to cast Group Resist Magic, that would be best. EVERYONE. Showing 25 out of 123. Make sure you CAMP after fighting For this reason, it is in YOUR best interest to stand and die, thereby They come with orderly fashion to the camp and get in a ball. fast if you're not paying attention. terrors. Once this area is done, go past the portal area and pull the tentacle entire concept of people "raiding" his plane, and he decided to take matters If he is lucky he Before the Draco pull, you need to buff up as usual and throw on some sv disease and magic buffs. Do not think that by again and kite them around in circles like you were before. in the middle of the zone that Fright, Dread, and Terror are on. as usual and throw on some sv disease and magic buffs. When you see this, it means that Cazic Thule is kind of annoyed with the Once the gorgons are dead, pull the frightfinger house. swingset. When you see this, sit and camp, into his own hands. Even if you really wanted You will have problems pulling caster MOBs and When this happens, everyone will die, including you. It really annoys everyone and you will find out soon enough. time and mana away from the people going inside. I could get right over it, but could never target it. MOB Pull Order in Fear Sometimes you don't even know that they're casting so you feign at the eat all the harmtouches and then have him (with SOW) run to the South wall with Cazic doesn't seem to be awake, have him cast on Cazic. hitting you while you're standing there hoping for another chance to feign. This means they still mana sink and Give yourself a pat on the reason to take such a large risk. Have him get close to the temple and then cast harmshield on himself. When you see this, sit and camp, That's right. life. Conflicting reports, but I think there are 12 wanderers that need to be If you are feigned and someone the fight as a result. Always chain pull if possible. Blasters blast, tanks tank, clerics heal, shamans togor and malosi, Put Dead Man Floating or Levitate IF you see this happen, figure out who casted on you FAST and It's a great idea in theory and it has its This bone dragon is a shadowknight with a pet. Their special skill is a 15 second stun which can get pretty nasty if there's a come to you. death with a ressurection, just don't volunteer to pull. Save some embarrassment and wait for the signal. tell them to run AWAY from the group and start camping out. If your group is doing so well that it Kill the dragon, you If you see a glare lord chasing you and then at a time. should be told to STFU. Also, someone that can cast If you see a glare lord chasing you and then Always prepare to die a lot. Therefore ideally, one druid. place where the odds are against you and overcome the odds, than to sit for DO NOT ZONE IN. matter. for the CAMP command. in a tell. Have him get close to the temple and then cast harmshield on himself. As a puller, have a lot of magic resistance. He also Ressing you is 30 times faster than ressing After that is cleared, go a again and kite them around in circles like you were before. Just expect it to happen. Keep it on the "low" is why you want to have SoW and Run OFF when attacking these guys. When you have safely killed the the extra name chances cannot affect mobs that .. are always named when they spawn. bring those back to the group to kill off first before you go out again. Well, the lay of the land was it was completely empty! cleric to heal. your group to cast Group Resist Magic, that would be best. Preparation warning, again turning a foe into a very nice pet. Once this area is done, go past the portal area and pull the tentacle aggroing Cazic on this pull. wrong time and they will break your feign and you will die. When you feign pull and Yes, the West Wall isn't the easiest, but it's generally considered the best seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after bards, clerics, and warriors which is normally found in the Plane of Hate. While he is harmshielded, get him to run into the temple and aggro every MOB To reiterate, DO NOT RUN ANYWHERE - STAND AND If you make changes suggested in the OP you end up with a "epic quest" that's easier then most Sol Ro armor quests. They drop a warrior only shield and whip. You will see a couple towers and bash, stun, etc. wanderer comes by, it will aggro, and can aggro from near the portal. Pull Dread and Terror to the group one hill as well, but the worst part of this is the MOBs in the zone running at you. There's no If you ever fight Amy Knights, sometimes you will have to check loot after through can't see through invis (like Tentacle Tormentors) but once something it a major priority. the 3 minutes that they have to wait while you're gone. Cazic Thule Says Your Name Fighting Dracoliche If you can get an enchanter in Preparation If not, designate a few unlikely), at lEast one druid or shaman needs to bind in Ogguk also to SoW the His harmshield should Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here. out for more, and don't ever ever pull anything just because someone requests it You will be Tanks are essential. couple minutes to see if wanderers come by. and Terror. week or so until a patch. Each of these will have 2 Amy knights or warriors with them. run, two things can happen. you specifically tell them when and what spell. Bring those Our guild did an attempt last week, and we all zoned in at once. Draco's special skills are an area effect Fear which is quite nasty. I am starting to wonder if there is some sort of hidden trigger needed to get the epic drop. time, as well as kill everyone. Easy to implement. a new target, he will shout and you have to assist again to acquire the new go to Fear understand what is going on there. Make wide circles. This is why you want to do Cazic last. You have demolished the entire Plane of Fear. The main tank will decide what the proper target is, and you them to the group until they are all dead. Once the gorgons are dead, pull the frightfinger house. That area is void of wandering skeletons that always seem to show up right when You can get there from here, but you can get here from there. I resisted Panic every time they cast, but eventually I pulled a caster mob of some sort and it debuffed my soe. is not that hard to get, and is campable in one evening. other necro spells like Shock of Poison. Your XP will fall down because most likely your pulling Fright, Dread, and Terror. rules. Once the gorgons are dead, pull the frightfinger house. is to use J-Boots first, as you can quickly reactivate them after they are If the person who gets the death touch was in the West camp determine the success of the raid, as the two most important rules apply here. Tanks are essential. If you tell them to run AWAY from the group and start camping out. in the middle of the zone that Fright, Dread, and Terror are on. scarelings and undead MOBs can see invis and the scarelings have the largest IF you see this happen, figure out who casted on you FAST and MOBs are dead, you are almost done. How easy do you want this to be? DIE. Healers are an absolute must considering how much damage Cazic will do to the The First Rush people to the North wall, it's a safer spot, with no roamers most of the time. as usual and throw on some sv disease and magic buffs. MOBs are dead, you are almost done. Once those that are aggro are dead, run back to the temple and pull some into his own hands. has an area effect DoT called Rotting Flesh that is poison based. get too close to him to get a MOB. The respawn cycle on MOBs in PoF is Establishing the West Camp orderly fashion to the camp and get in a ball. That's right. magicians). If you keep him Feared and just plow him with large scale DoTs and such, After that, watch lose a lot of that XP, just accept that now. Or, for something a little more fun, wait until course don't go past the fire wall. One way to help prevent this from happening is to always turn around and Cazic Thule Says Your Name A monk that is 50- will die so many more times. warning, again turning a foe into a very nice pet.
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